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OverGamind

This section is aimed to Designer Gaminders who want to create or improve new Gaminds or MDAs.

Gaminds is a philosophical system made up from videogame elements as basic components that interacts following a logical hierarchy to form more complex structures. OverGamind is the system’s core.

Its structure, as many videogames, is based on levels. And, as all phylosophical system, starts from simple elements until complex ones, spanning all reality.

 

In Level 1 we have the Cores, or videogame elements (such as player, reward, level or powerup). Cores can merge into multicores. And all of them are categorized following the three ways present in all OverGamind: cores about the player, about the game’s world, and about the interaction between them.

 

In Level 2, cores interact to create MDAs. The previous level three ways evolve into Mechanics, Dynamics and Aesthetics, like in game design. This includes things like level-up or unlocking secrets. MDAs can also merge creating combos.

 

In Level 3, MDAs combine with philosophical theories, creating Gaminds. If the Gamind is a template that can be used in different environments, we call it a Gamind Class, like in Object Oriented Programming.

 

The result of Gaminds is shown in level 4, Epic Objectives, which also follow the 3 ways, making Epic Upgrades, Epic Missions and Epic Goals, showing the magnitude of its impact into the world.

 

Last level is Epic World, or new world order, designed by the system and executed by humanity.

Summarizing:

Way (Multi)Cores MDAs Classes/Gaminds EOS
Person Player Aesthetics Change oneself Plenary life
Interaction Interface Dynamics Change your environment More impact in the world
World Game Mechanics Change the world World more fun, fair and interesting.

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