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0. Introduction


Once I played a weird game. It was about some evolved monkeys who thought they were the masters of the universe. But instead of using their intelligence to design a better world, they prefered to be guided by their primal emotions to make political systems based on manipulation and economical systems based on depleting their only planet to make items they didn’t need nor made them happy for a long time. Without any kind of direction, and without winning conditions. Maybe avoiding self-destruction. With one life, and no extra lifes at all.

I haven’t finish it. Too boring, and never understood the rules.

But, as a gamer, I never reject a challenge. And since this game lasts nearly a century, I have come up with a strategy to save the monkeys, mainly because I’ve spawned as one of them. Or at least to make the game more interesting, even if I have to change the rules.

What you are reading now is the result: a philosophical system designed as a videogame to create ideas and tools to trigger big scale changes. And maybe making a better world.

Because changing the world is fun.

Welcome to Gaminds.

 

1.1 Visions of a gamer philosopher

The thoughts behind this system. Briefly: we need to start thinking and acting like a whole planet.

 

 

1.2 Process

Infography to show this system’s process:


In more detail:

1.3 Epic Objectives

 

 

 

Epic Objectives are where all the actions of this system aim.

2.0 Gaminds!

After analyzing reality, it’s time for the mechanisms of change: Gaminds.

These gamified philosophical theories spreads trough three Scales. Let’s see an example in each:

 


2.1 Change Yourself

Gaminds about personal growth. Create Epic Upgrades.
Selfcraft is a game to improve real life skills, like self-discipline and productivity. It will eventually evolve into a new production system more efficient and fun. Currently in development by Gaminds Studios.

2.2 Change the Environment

Gamind Art is a system to categorize Art and a tool for evolving in any artistic discipline. Creates Epic Missions.

2.3 Change the World

 Gaminds which aims to create a new and better social order, like Gamind Democracy and Gamind Economy. Create Epic Objectives.

Gamind Justice is an alternative, peer-to-peer based, system of Justice based on reputation and social networks.

3.1 UltraGaminds

UltraGaminds summarizes all the growth possibilities of Gaminds. It’s like applying the Gaminds’ potential to itself.

3.2 Planning

Proposal to make it real.

Map of the projects predicted for the first Age:

3.3 Gaminders

The players of this game.

 

4. Closure

Despite all the years I have been designing this system, I have no idea if this is going to change anything or will only be an intellectual curiosity. Mankind is so irrational to praise people like Justin Bieber as a god, but also generates global movements of help and solidarity against fatalities. Maybe this catty unpredictability makes mankind an interesting player for this game.

Moreover, maybe mankind can only act together while playing. And I think this is the first game controlled for all humanity to try to save the world. Only for this, Gaminds will be fun to play.

Let’s play?

X. EXTRA WORLD

X.1 OverGamind

OverGamind explains the system internal structure. How to build from the basic elements. Chapter for gamificators, game designers and philosophers.

X.2 Components

Gaminds is not just philosophy and gamification. There are some other components to mention.

X.3 Gamification 3.0

Current gamification is a bit underpowered for this project, so I have raise it two levels.

And now what?

How should I start playing?