0. Introduction
Once I played a weird game. It was about some evolved monkeys who thought they were the masters of the universe. But instead of using their intelligence to design a better world, they prefered to be guided by their primal emotions to make political systems based on manipulation and economical systems based on depleting their only planet to make items they didn’t need nor made them happy for a long time. Without any kind of direction, and without winning conditions. Maybe avoiding self-destruction. With one life, and no extra lifes at all.
I haven’t finish it. Too boring, and never understood the rules.
But, as a gamer, I never reject a challenge. And since this game lasts nearly a century, I have come up with a strategy to save the monkeys, mainly because I’ve spawned as one of them. Or at least to make the game more interesting, even if I have to change the rules.
Because changing the world is fun.
Welcome to Gaminds.

1.2 Process
Infography to show this system’s process:


In more detail:
2.0 Gaminds!
After analyzing reality, it’s time for the mechanisms of change: Gaminds.

These gamified philosophical theories spreads trough three Scales. Let’s see an example in each:
2.1 Change Yourself
Gaminds about personal growth. Create Epic Upgrades.
Selfcraft is a game to improve real life skills, like self-discipline and productivity. It will eventually evolve into a new production system more efficient and fun. Currently in development by Gaminds Studios.
2.2 Change the Environment
Gamind Art is a system to categorize Art and a tool for evolving in any artistic discipline. Creates Epic Missions.
3.1 UltraGaminds
UltraGaminds summarizes all the growth possibilities of Gaminds. It’s like applying the Gaminds’ potential to itself.

4. Closure
Despite all the years I have been designing this system, I have no idea if this is going to change anything or will only be an intellectual curiosity. Mankind is so irrational to praise people like Justin Bieber as a god, but also generates global movements of help and solidarity against fatalities. Maybe this catty unpredictability makes mankind an interesting player for this game.
Moreover, maybe mankind can only act together while playing. And I think this is the first game controlled for all humanity to try to save the world. Only for this, Gaminds will be fun to play.
Let’s play?
X. EXTRA WORLD
X.1 OverGamind
OverGamind explains the system internal structure. How to build from the basic elements. Chapter for gamificators, game designers and philosophers.
X.2 Components
Gaminds is not just philosophy and gamification. There are some other components to mention.
And now what?
How should I start playing?